Game Dev Blog

Tutorials, insights, and postmortems from the trenches

Building a Dynamic Combat System in Unity

Step-by-step guide to creating a flexible combat system with combo attacks, hitboxes, and animations...

Game Jam Success: Making a Game in 48 Hours

Our journey creating a puzzle platformer in just 48 hours. Lessons learned, what went right, and mistakes to avoid...

10 Shader Optimization Techniques for Better Performance

Learn how to optimize shaders for better GPU performance without sacrificing visual quality...

Implementing Real-Time Multiplayer with Photon

Complete guide to setting up Photon networking for your Unity game with matchmaking and RPC calls...

The State of Indie Game Development in 2024

Analysis of current trends, market opportunities, and challenges facing indie developers today...

Creating Intelligent AI with Behavior Trees

Build sophisticated enemy AI using behavior trees. Practical examples and best practices included...

Space Odyssey: From Prototype to 100K Downloads

The complete development story of our mobile space shooter, including marketing strategies...

Obituary: Famed developer Vince Zampella

Vince Zampella, noted for the Call of Duty series, and leadership at Infinity Ward and Respawn Entertainment, died in a motor vehicle accident this Sunday. NBC Los Angeles reports the developer was involved in a single car accident when the car veered off the road on the Angeles Crest highway, and did not survive his injuries. Zampella's career in the game industry spanned several decades, beginning with GameTek and Atari in the 1990s. In the early 2000s, he worked as the development director of Metal of Honor: Allied Assault and then produced or executive produced several of the early Call of Duty titles, marking his place in FPS (and indeed, all of game) history. In 2020, he co-founded Respawn Entertainment with Jason West. In 2021, he became the head of the Battlefield franchise.